How to Scale: For my VR apps, I've been using Unity. Create a basic unity scene. Import some objects into your scene. Camera - Our camera doesn't scale, even though it looks like it has a scale on it. (It's a trap.) The environment - Using the scale on the Transform options panel under the Inspector tab, increase the x, y, and z by ...
Beyond cutting-edge graphics, Unity has all the essential features you need for 2D animation, worldbuilding, and 2D physics, so you can produce projects at scale on any platform - with endless creative possibilities thanks to the 2D Renderer. Lost Crypt is a sample project that showcases all of these 2D tools, together in action.
The purpose is to scale the sprite to match the larger dimension of the camera's size. The resulting scale maintains the aspect ratio of the image, because Unity assigns the GameObject with a scale of 1, 1 by default, even if the image is 1000x500 pixels, for example.
2 Answers2. Show activity on this post. Yes, you should keep the main camera scale to 1, 1, 1. If you adjust your physics/mass/other config items accordingly, you may be able to recreate the same physics. Another option like @Everts mentioned is to make the models smaller on import/in the import settings.
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